![]() Around week 9/10 the notifications slowly died off, naturally along with most of the population.Though during week 6 all 3 Uni students were kicked out into their own individual households, the only instance I had of splitting up was Julia and Becca, which felt like it was a uni thing cause it all happened around the same time. Move out Interaction is only for the entire family, so children turned YA will not venture off on their own.Siblings, Singles, or Households w/o married couples in them can also adopt, but will not have babies on their own.Two females who are married can also having babies during this process, but two married men will only be able to adopt as it do IRL. (It appears) Only couples who are engaged/married AND living in the same household will have babies (and keep having babies for the most part). Babies are pretty consistent so long as you have pre-established relationships in your save.Updates usually happen around 3 AM, so occasionally you make experience some lag around that time frame.Here are a few of the main things I noticed/learned during the process: Or maybe I'm missing some additional major features with the NPC phone calls, traveling between lots, and building out my own family and moving them out.I just figured the fastest way to collect data over such a long period of time was to let it run on it's own using x3 super speed. Let me know your experiences, if any of them line up or if you have totally different experiences. I'll also add a comment with all the data I collected over the 5 seasons should you be interested in the numbers. I tried breaking up the post some, but bascially I cover the little tidbits that I have noticed during the process, then cover some of the final details and facts in my save, plus my additional final thoughts. Just story progressions running without any assistance. I created a vampire sim that hibernated the entire time so there wasn't any interactions with the townies, thus no phone calls. Sometimes it does things that I don't like at all from a RP perspective and I have to go and manually undo it which is a pain.I made a new save file that ran for 10 week/70 sim days using a brand new save file including all the worlds and absolutely no mods. like "Are you sure you want this Sim to marry that one guy that she totally hates?". My only wish is that it had some sort of confirmation prompt before doing things. I'm probably forgetting some things, it's a very in-depth mod and tinkering is really the best way to learn, every option has an explanation before you activate it. Other than that I have it so same-sex pregnancies happen because I'm a horrible person and I want a direct bloodline instead of having adopted kids. You can also set a number of maximum children per household if you don't want a family to keep having kids (I keep it at 2). If you don't want your Sims to marry randoms you can set "Homeless Marriage/Pregnancy" to No, this is a must if you keep a handmade neighborhood and the game keeps generating ugly Sims in the "Not in World" tab. I also set it to only marry Sims that are in the same age group and only when they're adults, so that cuts down on marriages a lot. ![]() ![]() You can reduce the number of pregnancies and marriages, there's a modifier that you can set a percentage for (default is 100, if you set it to 50 then you'll only get half as many marriage/pregnancies). Most families had one of the parents cheating on their spouse and the family trees were all over the place. Learned that the hard way, in my newest generations it's all neat marriages with one or two kids each but early on everybody was banging everybody and it was a total mess. One big thing I'll say first: do not turn on affairs if you don't want your family trees to be a complete clusterfuck after one or two generations. It's different for everybody and it'll probably take a while before you settle on some settings you're comfortable with. ![]()
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